Graphs

Plotting points works, and it is slow. The faster route is to know a handful of parent shapes by heart and read the rest of the rule as instructions for moving one of them about. Once you can look at an equation and say where its graph sits without drawing it, sketching stops being arithmetic and becomes recognition.

Calculus — graphing and functions

Graphing calculator
Reading a graph off the rule
Three questions, answerable without plotting a single point.
  • y-intercept

    There is at most one, because a function gives one output per input.

  • x-intercepts

    There can be any number of these. They are the roots, and factoring is usually how you find them.

  • Even — symmetric about the y-axis

    The left half mirrors the right. , and are even, and so is anything built only from even powers.

  • Odd — symmetric about the origin

    Rotating the graph half a turn about the origin leaves it unchanged. , and are odd.

  • Most things are neither

    Mixing even and odd powers usually destroys both symmetries. is neither, and that is the ordinary case rather than a failure.

  • Symmetry about the x-axis

    It would put two y values above one x, which the vertical line test forbids. A sideways parabola has it; no function does.

The parent shapes
Six graphs worth knowing cold. Every sketch in this section is one of them, moved.
  • Line

    Straight, through the origin, at 45°. Odd.

  • Parabola

    A U with its vertex at the origin, opening upwards. Even.

  • Cubic

    Flattens at the origin, then rises steeply both ways — down on the left, up on the right. Odd.

  • Square root

    Half a parabola on its side. Starts at the origin and only exists for .

  • Absolute value

    A V with its corner at the origin. Even. The corner is what makes it interesting later.

  • Reciprocal

    Two branches that never touch either axis. Odd, and the first graph here with asymptotes.

Transformations
Changes outside the function move the graph the way you would expect. Changes inside it do the opposite. That single asymmetry is the only thing here worth memorising.
  • Up and down

    Outside, and it behaves: plus goes up, minus goes down.

  • Left and right

    Inside, and it is backwards. moves right. The reason: to get the old output you now need an that is 3 bigger, so every point shifts right.

  • Flip vertically

    Outside, so it reflects in the x-axis — the whole graph turns upside down.

  • Flip horizontally

    Inside, so it reflects in the y-axis — left and right swap.

  • Taller and shorter

    Outside. stretches away from the x-axis; squashes towards it.

  • Narrower and wider

    Inside, so backwards again. squeezes the graph horizontally; stretches it out.

Order matters when both a stretch and a shift are involved. Write the rule as and read it as: start from the parent, stretch by , then move by across and up.

Worked examples

Asymptotes
A straight line the curve creeps towards without ever arriving. Both kinds come from the same move, done once with each variable.
  • Vertical asymptote

    Where the bottom vanishes the output runs off to infinity, so each such is a vertical asymptote. The curve can never cross it \u2014 there is no output there at all.

  • Horizontal asymptote

    The same move with the variables swapped. Each it rules out is a horizontal asymptote, describing where the curve settles far from the origin.

  • The numerator has to survive

    If both vanish at the same value the factor cancels, and what you have is a hole in the curve rather than an asymptote.

  • Each rearrangement pays twice

    Solving for y hands you the domain and the vertical asymptotes together; solving for x hands you the range and the horizontal ones. Do each rearrangement once and read both answers off it.

Sketching a curve
Four tools, in this order. Together they turn an equation into a picture without plotting a table of points.
  1. Intercepts. Set for the x-intercepts and for the y-intercept. If the resulting equation has no solution then that intercept does not exist, which is itself worth knowing.

  2. Symmetry. Replace with , then with , then both. Every substitution that leaves the equation unchanged halves the drawing you have left to do.

  3. Solve for y. This hands you the domain and every vertical asymptote at once.

  4. Solve for x. And this hands you the range and every horizontal asymptote.

  5. Dash the asymptotes, then join up. Draw the asymptotes as dashed lines first and plot the intercepts. Then test one large value on each branch to see which side of the asymptote that branch runs along.

Worked examples — a full sketch
One curve, taken through all four tools. It is not a function, which is exactly why the tools rather than the parent shapes are what get you there.

Where this goes wrong
  • Check it on a point. For , the vertex of is where , that is . Left.

  • Try : is the same curve hanging below the axis, while is the mirror image on the left of the axis. Different graphs, and even different domains.

  • It is a test, not an identity — it is the question being asked, not a rule that can be applied. Most functions fail it, and failing is a valid answer.

  • A vertical asymptote sits at a missing input, so nothing can be plotted there at all. A horizontal asymptote only describes where the curve settles far out, and near the origin it is free to cross it and come back.

  • If the top vanishes at the same value, the factor cancels and leaves a hole rather than an asymptote. has no asymptote at — only a single missing point on an otherwise ordinary line.

  • Symmetry about the x-axis puts a matching point below every point above, so one input has two outputs. The vertical line test fails at once.

Practice
Describe the graph without plotting it, then check yourself on the grapher.

Type an answer and it gets marked. What you get right is kept on this device.